Showing posts with the label Global education

IDEAPLAY: New Media, Society & Change

Recently I was invited by the Department of Education at Michigan State University to give a public lecture and some interviews on how people learn to leisure and labor with new technologies in rural India. They did a wonderful job in capturing the interview through their multimedia portal IDEAPLAY , an excellent way to disseminate and share conversations that take place at this department. Below are the links for the interview: IDEAPLAY: Payal Arora on New Media, Society and Change  PART 1 PART 2 PART 3   PART 4 PART 5 Learning to leisure and labor with new technologies in rural India There is an intricate relationship between leisure, labor and learning. Much is revealed from eight-months of ethnographic fieldwork on computer-mediated social learning in rural India.  The role of educational institutions against informal learning spaces such as cybercaf├ęs in fostering digital engagements is explored. Issues of global knowledge constructions, plagiarism, and

Education today: Head in the sand?

In another recent book chapter, Global Education Greenhouse: Constructing and Organizing online Global knowledge , Karen and I delve into the possibility of online collaboration in the makings of global knowledge. We were really astounded by how insular our educational systems are in spite of so much talk on globalization! While companies are merging and partnerships across industries are happening across borders that were unthinkable even a decade ago, somehow our educational system continues to be very "local"...very nationalistic. How do we make education globally relevant and applicable? Can we inspire students to think transnationally and cross-culturally? How is global thinking related to innovation? We basically acknowledge that there is a crisis in our current educational system as we are poorly preparing our students for this global era. Tye states that "global awareness will become the first new basic skill of the twenty-first century, as computer literac