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Project leader for an UNESCO Report on prize-based incentives for innovations in ICT's in Education

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In the next few months, I will be working on a UNESCO commissioned report on prize-based incentives to foster innovation in the area of ICT's in education. This is indeed timely as there is much hype on mobile-based learning and educating through gamification, particularly in developing countries. New technology again promises to come to the rescue by circulating hope in the midst of chronic failures in schooling in these contexts. With a majority of people in the global South gaining access to mobile phones, there is much proclamation that learning is now literally at their fingertips.


Since we cannot afford to have another 'lost generation' as the state fails the youth, funders are taking on the neoliberal approach to education, using financial incentives to capitalize on new ICT's to provide engaging and relevant e-content for these emerging platforms of learning. But are these incentives working to attract the best innovations in this field? What constitutes as su…

New Paper out in the Asian Journal of Communication

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Title of Paper: The folksong jukebox: singing along for social change in rural India
(Download PDF)


Abstract: In designing digital literacy content for marginalized demographics, we need to garner local resources to structure engaging and meaningful media experiences. This paper examines the socio-cognitive implications of a novel edutainment product in rural India on learning, stemming from an e-development initiative funded by Hewlett-Packard. This product encapsulates a multiplicity of media forms: text, audio and visual, with social-awareness folk themes endemic to the locality. It uses the karaoke ‘same language subtitling’ feature that won the World Bank Development Marketplace Award in 2002 due to its simple yet innovative application that has proven to have an impact on reading skills. The product strives to combine cultural regeneration, value-based education, incidental literacy and language practice through entertainment. The paper investigates how this product addresses enga…