A new paper (PDF) that I co-authored with Sorina Itu on the analysis of serious games usage by INGOs as a means to foster virtual activism has just been published in the International Journal of Game-Based Learning . Sorina Itu deserves significant credit for this as she embarked on gathering data on which this paper is based on. Basically, this is about the battle between educators and entertainers specifically when it comes to gaming. This paper argues that the edutainment battleground has expanded to include actors outside formal schooling agencies, namely International Non-Governmental Organizations (INGOs) . These actors employ digital games with the aim to educate and activate towards specific social causes. These serious games are viewed to have tremendous potential for behavioral change through their interactive and persuasive aspects. This paper examines serious games deployed by certain prominent INGOs and analyzes the educative aspects of such new media platforms.
Showing posts with the label edutainment
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Sinatra has done it again...no, not got the hearts and minds with his music but rather, got the hands to work overtime; apparently, people in the Philippines are busy stabbing each other over the singing of "My Way." Alright, I'm falling into the usual sensationalizing of such news as it makes good copy but with the recent murders happening in the guise of Filipino passion for this song, this has taken on quite a legendary status. Its strange to associate such violence and rage with karaoke, especially since I've been touting karaoke as an amazing tool for social engagement and edutainment from my research work in rural India. http://planetread.com The Same Language Subtitling project that I researched on was pioneered by Dr. Brij Kothari. The idea is simple really...people in rural areas watch alot of TV, particularly Bollywood songs and the argument goes that if only we put the lyrics at the bottom of the screen that highlighted as it got sang, people would be a