Showing posts with the label ICTs

Project leader for an UNESCO Report on prize-based incentives for innovations in ICT's in Education

In the next few months, I will be working on a UNESCO commissioned report on prize-based incentives to foster innovation in the area of ICT's in education. This is indeed timely as there is much hype on mobile-based learning and educating through gamification, particularly in developing countries. New technology again promises to come to the rescue by circulating hope in the midst of chronic failures in schooling in these contexts. With a majority of people in the global South gaining access to mobile phones, there is much proclamation that learning is now literally at their fingertips. At the UN Mobile Week in Paris with the UNESCO Secretary General Irina Bokova Since w e cannot afford to have another 'lost generation ' as the state fails the youth, funders are taking on the neoliberal approach to education, using financial incentives to capitalize on new ICT's to provide engaging and relevant e-content for these emerging platforms of learning. But are the

Special Guest Editorial on 'ICTs for Leisure in Development' is out now!

Nimmi Rangaswamy and I served as Guest editors for the Information Technologies and International Development Journal on the theme of 'ICTs for Leisure in Development.' This is a nice step towards our book   Poor@Play that is expected to come out with Harvard University Press in mid 2016. So why this Special Issue? Well, contrary to the peripheral connotation of leisure, this Special Issue makes the case of it being central to technology adoption and use in the development context. In this issue, we put together various original research studies that reconceptualize ICT mobilization and serviceability to extend beyond a conservative understanding of developmental value. We strive to drive home the following points, namely: • Leisure is a critical area of technology infusion that leads to discovery and magnification of digital literacies. Moreover, leisure offers an experimental space to informally diffuse learnings and impart social impacts that bind people and tech