Showing posts with the label Web 2.0

Review of my paperback out: "The Leisure Commons: A Spatial History of Web 2.0"

When we write books, it seems to take forever and yet, once published, it is amazing how quickly it disappears from our horizons as we move to the next project. The academic rat wheel I guess. So it is always a pleasant surprise to encounter a positive review of one's book , reminding one of all the energy and passion that went into the makings of the book. My recently published book, The Leisure Commons: A Spatial History of Web 2.0   was reviewed for the Journal of Popular Culture  by Kiranjeet Dhillon of University of Wisconsin Milwaukee. Here is an excerpt : “Readers will value Arora’s argumentative advances from chapter to chapter. Arora thoroughly explains and articulates The Leisure Commons and appeals to a vast inter-disciplinary audience of media, rhetorical, visual culture, critical/culture studies, history, and geography scholars. In particular, media and rhetorical scholars will find that Arora’s metaphorical framework offers insight in regards to the digital publ

New Podcast out on my book 'The Leisure Commons' by New Books in Technology


New Book out! The Leisure Commons: A Spatial History of Web 2.0 (Routledge)

My book, ' The Leisure Commons: A Spatial History of Web 2.0 ' has just been published by the Routledge Science, Technology & Society Series.  About the book:  There is much excitement about Web 2.0 as an unprecedented, novel, community-building space for experiencing, producing, and consuming leisure, particularly through social network sites. What is needed is a perspective that is invested in neither a utopian or dystopian posture but sees historical continuity to this cyberleisure geography . This book investigates the digital public sphere by drawing parallels to another leisure space that shares its rhetoric of being open, democratic, and free for all: the urban park. It makes the case that the history and politics of public parks as an urban commons provides fresh insight into contemporary debates on corporatization, democratization and privatization of the digital commons . This book takes the reader on a metaphorical journey through multiple forms of pu

Frontiers of New Media Symposium at University of Utah

So am back from the University of Utah, having participated in their Frontiers of New Media symposium . The location of Utah is not a coincidence. In 1969, the University of Utah was the fourth of four nodes of the ARPANet. It is popularly believed that the birth of the ARPANet, and later the Internet, marked the beginning of this "new frontier." To top it off, this year, the National Security Agency’s “ Community Comprehensive National Cybersecurity Initiative Data Center ” will be completed in Bluffdale, Utah. This data center will be a key archive of the electronic communications of individuals all over the world. In light of the PRISM/NSA scandal, this years symposum theme was "The Beginning and End(s) of the Internet: Surveillance, Censorship, and the Future of Cyber-Utopia." The speakers came from diverse disciplines including law, sociology, cultural studies and communication. Ron Deibert opened the symposium with an alarming keynote on the extent to wh

2 New Papers Out on First Monday: Museum 2.0 & the Fashion Blogosphere

What a wonderful day to see 2 of my Masters students get their thesis published as papers in one of my favorite journals - First Monday . This journal is one of the first open access journals dedicated solely to the study of the Internet. It has published excellent and pioneering texts from several renowned scholars such as Howard Besser, danah boyd, John Seely Brown, Edward Castronova, Paul Duguid, Nathan Glazer, Eszter Hargittai, Lev Manovich, Helen Nissenbaum, Trevor Pinch, and Richard Wiggins. So proud of Jessica Verboom , and Kristina Sedeke , both wonderful young scholars and practitioners. So the first paper by Jessica Verboom , ' Museum 2.0: A study into the culture of expertise within the museum blogosphere' is on how museums are addressing the rise of social media and how this challenges the notion of expertise in the art world. The abstract below gives a glimpse of what its about: Abstract While studies on popular culture have a more vast understanding of

General Electric Panel on Cutting through the hype (Helsinki WCSJ 2013)

General Electric Panel Helsinki Finland June 26 2013 (WCSJ) Just got back from Helsinki after speaking on the GE sponsored panel on energy at the  World Conference of Science Journalists 2013 ( click here for the live video recording of our panel talk ). And yes, before you even go there, it is true that I'm not an expert on energy. In fact, ask me a question on wind turbines or solar energy or whether or not fracking is good or bad for the environment, and I would just advise you to Google these issues instead. So where do I fit in on a panel with Haydn Rees, the managing director of Clarke Energy or Rhys Owen, Deputy Editor of Global Water Intelligence or Tom Freyberg, the Chief Editor of WWi Magazine? Simply put, there is no escaping the conversation of social media infiltration into all corporate spheres, including that of the energy world. In a forum such as this where science journalists are confronted time and again with the hype on citizen scientists and amate

New Paper Out in the Current Sociology Journal: Typology of Web 2.0 spheres

My paper, " Typology of Web 2.0 spheres: Understanding the cultural dimensions of social media spaces" has come out in the Current Sociology Journal. Abstract: It has taken the past decade to commonly acknowledge that online space is tethered to real place. From euphoric conceptualizations of social media spaces as a novel, unprecedented and revolutionary entity, the dust has settled, allowing for talk of boundaries and ties to real-world settings. Metaphors have been instrumental in this pursuit, shaping perceptions and affecting actions within this extended structural realm. Specifically, they have been harnessed to architect Web 2.0 spaces, be it chatrooms, electronic frontiers, homepages, or information highways for policy and practice. While metaphors are pervasive in addressing and normalizing new media spaces, there is less effort channeled into organizing these digital domains along cultural lines to systematize and deepen understandings of its histories,

IDEAPLAY: New Media, Society & Change

Recently I was invited by the Department of Education at Michigan State University to give a public lecture and some interviews on how people learn to leisure and labor with new technologies in rural India. They did a wonderful job in capturing the interview through their multimedia portal IDEAPLAY , an excellent way to disseminate and share conversations that take place at this department. Below are the links for the interview: IDEAPLAY: Payal Arora on New Media, Society and Change  PART 1 PART 2 PART 3   PART 4 PART 5 Learning to leisure and labor with new technologies in rural India There is an intricate relationship between leisure, labor and learning. Much is revealed from eight-months of ethnographic fieldwork on computer-mediated social learning in rural India.  The role of educational institutions against informal learning spaces such as cybercafés in fostering digital engagements is explored. Issues of global knowledge constructions, plagiarism, and

New Paper out "Leisure Divide: Can the poor come out to play?" by The Information Development Journal

My paper on "The Leisure Divide: Can the poor come out to play?" has just got published by the Information Development Journal Here's the Abstract: As billions of dollars are invested in mitigating the digital divide, stakes are raised to gain validity for these cost-intensive endeavors, focusing more on online activities that have clear socio-economic outcomes. Hence, farmers in rural India are watched closely to see how they access crop prices online, while their Orkuting gets sidelined as anecdotal. This paper argues that this is a fundamental problem as it treats users in emerging markets as somehow inherently different from those in the West. After all, it is now commonly accepted that much of what users do online in developed nations is leisure-oriented. This perspective does not crossover as easily into the Information and Communication Technologies for Development (ICT4D) world, where the utilitarian angle reigns. This paper argues that much insight can be gai

EUR fellowship grant 2012-2014 for the research proposal, “Virtual parks: Conceptualizing leisure spaces in the digital age”

Dr. Payal Arora, a member of The Erasmus Centre of Media, Communication and Culture (ERMeCC) has received € 135,000 from the EUR fellowship grant scheme for 2012-2014 to study the conceptualizing of leisure spaces in the digital age. For the next two years, the recipient of this grant Dr Arora will be investigating how real and virtual leisure spaces can be comprehensively framed through a historical, transnational and cross-cultural lens. This project has also procured a book contract with the Studies in Science, Technology & Society Series of the Routledge/ Taylor & Francis Group. The forthcoming book will be published under the title, "Virtual and Real Leisure Spaces: A Comparative and Cross-Cultural Analysis." In essence, the early 20th century birthed a radical phenomenon across several cultures and nations- the demarcating of certain public space for primarily leisure purposes. From India to the United States, urban parks became a symbol of democracy, openness,

IAMCR Conference 2011 in Istanbul: Theme: Cities, Creativity, Connectivity

Istanbul, here we come! The International Association for Media and Communication Research (IAMCR) will be starting next week from the 12th to 18th of July with papers surrounding the theme of Cities, Creativity, Connectivity. I'll be Chairing a Program session on the " Second Wave of the Digital Divide " as well as presenting a paper on the following topic: The leisure divide: Can the Third World come out to play? In this Web 2.0 era , evidence is mounting on human ingenuity and creativity with and within online spheres. Much has been documented on how users innovate in a myriad of ways, opening possible economic and techno-social opportunities through play. From initially being viewed as “wasteful” and “idle,” cyberleisure is slowly but steadily being recognized as potentially productive, labor intensive and commercially fruitful. In fact, online leisure has stimulated a virtual economy where “dragon sabers,” a cyberweapon of the Legend of Mir III sells on eba