Showing posts with label digital activism. Show all posts
Showing posts with label digital activism. Show all posts

Wednesday, November 23, 2016

Keynote Talk at the University of Jyväskylä in Finland

I will be giving a Keynote talk at the University of Jyväskylä in Finland on November 30th 2016 on the topic “Databased democracies in the Global South.” This is a development studies symposium to explore contemporary themes and approaches in development studies with the advent of big data. The symposium is intended to draw scholars doing cutting-edge work on the intersection of digitized databases and democracy in the Global South. This is vital in the field of development studies today (and in the social sciences more generally), but which has not received much attention.
So, in a nutshell, my talk is about how democracy is being shaped today in emerging economies through digital media. Here is an abstract of my talk:
Democracy is an aspiration and a continuous struggle, particularly in post-colonial contexts. The instrument of datafication, the documentation of social life, has been used for the longest time to control subjects during the colonial days. Today, these instruments in the form of big data, algorithmic infrastructures, and social bots, promise empowerment. It gives us an alternative vision in how we can use data to improve the well-being of the vast poor in such emerging economies through the expansion of socio-political participation and citizenship. This talk will grapple with the trade-offs that ensue as the global South enters the digital age. Here, identity, locality, and value gain new meanings in this digitization of information.
For more information about the event, click here.

Tuesday, March 11, 2014

New publication out in the Space and Culture Journal on digital activism

My publication in the Space and Culture journal is finally out!

This paper draws parallels between the use of public leisure spaces in the city such as parks and squares, and the use of certain forms of digital networks. Similarities between these two sorts of social contexts are worth considering, particularly their political dimension. This efforts ituates the current conversation about social media as sites of political mobilization into dialogue with the historical analysis of public parks as spaces that, in a similar fashion, were designed for leisure and consumption but was appropriated as sites of resistance. It brings together the literature on urban parks as centers of democracy and the literature on new media spaces as portals of cyber-protest, extending the spatial history of digital politics.

Thursday, February 21, 2013

Arm Chair Activism: Serious Games usage by INGOs for Educational Change

A new paper (PDF) that I co-authored with Sorina Itu on the analysis of serious games usage by INGOs as a means to foster virtual activism has just been published in the International Journal of Game-Based Learning. Sorina Itu deserves significant credit for this as she embarked on gathering data on which this paper is based on.

Basically, this is about the battle between educators and entertainers specifically when it comes to gaming. This paper argues that the edutainment battleground has expanded to include actors outside formal schooling agencies, namely International Non-Governmental Organizations (INGOs). These actors employ digital games with the aim to educate and activate towards specific social causes. These serious games are viewed to have tremendous potential for behavioral change through their interactive and persuasive aspects. This paper examines serious games deployed by certain prominent INGOs and analyzes the educative aspects of such new media platforms. What is revealed at the design, audience, and content level compel us to examine what constitutes as education through serious games. Here, education is seen as social marketing employing sensationalism, morality, and emotional capital to stimulate activism. Such games sustain the converted rather than create new understandings of complex social issues.

Hope you get a chance to check our paper out...should be an interesting read for educators, designers and activists who would like to capitalize on gaming platforms to instigate social change.