Showing posts with the label Istanbul

Paper presentations at the IAMCR Conference 2011 in Istanbul

I'll also be presenting on the following topics at the IAMCR conference 2011 in Istanbul, Turkey: 1) CULTURES OF CYBERSPACE: A PEDAGOGIC FRAMEWORK It has taken the past decade to commonly acknowledge that cyberspace is tethered to real place. From euphoric conceptualizations of virtual space as novel, unprecedented and revolutionary an entity, the dust has settled, allowing for talk of boundaries and ties to real world settings. Metaphors have faithfully followed this scholarship; there is a clear mission to architect Net spaces, be it chatrooms, electronic frontiers, homepages, to information highways. This metaphorical approach allows for concretization and comprehension of Net spaces for policy regulation, private sector practice and pedagogic instruction. This paper focuses particularly on the pedagogic angle, providing a rubric of guidance for university professors to address the critical relationship of the real and virtual in new media studies programs. This paper prop

IAMCR Conference 2011 in Istanbul: Theme: Cities, Creativity, Connectivity

Istanbul, here we come! The International Association for Media and Communication Research (IAMCR) will be starting next week from the 12th to 18th of July with papers surrounding the theme of Cities, Creativity, Connectivity. I'll be Chairing a Program session on the " Second Wave of the Digital Divide " as well as presenting a paper on the following topic: The leisure divide: Can the Third World come out to play? In this Web 2.0 era , evidence is mounting on human ingenuity and creativity with and within online spheres. Much has been documented on how users innovate in a myriad of ways, opening possible economic and techno-social opportunities through play. From initially being viewed as “wasteful” and “idle,” cyberleisure is slowly but steadily being recognized as potentially productive, labor intensive and commercially fruitful. In fact, online leisure has stimulated a virtual economy where “dragon sabers,” a cyberweapon of the Legend of Mir III sells on eba