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Showing posts with the label motivation

Opinion Piece: Why Role Models are a scam

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COLUMN Why role models are a scam Why do we insist on role models for our children? Why do we need fiction to aspire to when reality with its messiness is a better teacher? Every New Year starts with a media frenzy, offering us a buffet of role models. Reflective celebrities renewing their feminist vows in the post #metoo era. Ordinary heroes braving last year’s tragedies of hurricanes and terrorism. Past icons reviving in the history books. While the role models refresh every year, the idea of them as essential to our personal growth is unwavering. What do we do when role models disappoint? The year 2017 saw a host of role models fall to the ground due to sexual misconduct allegations. Can Louis C.K make us laugh anymore? Is Charlie Rose still a brilliant anchor and Kevin Spacey still one of our favorite actors? Role models do not have the privilege of redemption. They are frozen as ideal types for us to emulate. When they lose their perfection, they appear no longer usef...

New Paper out on 'YouTube as the art commons' in the Digital Culture & Education Journal

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I am so proud of my recently graduated master students Jessica Verboom and Daria Gladysheva for successfully working together on this paper and getting it published in the Digital Culture and Education Journal. So far, in the last 5 years, I have co-published 4 articles with my students and I hope many more to come. Its good to see their work reaching the public as we are mainly targeting open access journals for wider readership. So this paper is about the phenomenon of museum communication through online video hostings, either by using YouTube or a customized platform. The videos uploaded by museums present a combination of educational and entertaining content depending on their objectives, attracting users to watch art content online. While the literature on uses and gratification is highly represented in media studies, few studies exist about the specific user motivations and gratifications of new media platforms in a museum context. Three types of users were identified ...