A new paper (PDF) that I co-authored with Sorina Itu on the analysis of serious games usage by INGOs as a means to foster virtual activism has just been published in the International Journal of Game-Based Learning . Sorina Itu deserves significant credit for this as she embarked on gathering data on which this paper is based on. Basically, this is about the battle between educators and entertainers specifically when it comes to gaming. This paper argues that the edutainment battleground has expanded to include actors outside formal schooling agencies, namely International Non-Governmental Organizations (INGOs) . These actors employ digital games with the aim to educate and activate towards specific social causes. These serious games are viewed to have tremendous potential for behavioral change through their interactive and persuasive aspects. This paper examines serious games deployed by certain prominent INGOs and analyzes the educative aspects of such new media platforms.
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My article on INGO organizational culture and its shaping of the microfinance development project is now out in the Development in Practice Journal. Click HERE for the full article: Title " Your kool-aid is not my kool-aid:" ideologies on microfinance within an INGO culture Abstract Development investigations focus on synergies of institutional cultures for policy and practice. International non-governmental organisations (INGOs) currently enjoy a privileged position as harbingers of world culture unity. While there is contestation on INGOs as monolithic entities, few studies delve into the voices of actors within INGOs to provide for a more pluralistic perspective. This paper separates the actors from their institution by examining their different socio-cultural takes that drive them. This emphasises that as projects and visions come and go, institutional actors draw on their own philosophy that does not necessarily mirror their institution’s stance. Here, the