Posts

Showing posts with the label education

Social media campaign on diversity launched with students

Image
The diversity discourse at Erasmus University Rotterdam has been polarizing and is now tremendously heated. While these discussions go ahead, few students appear to be participating or driving these conversations. Hence, my organization  Catalyst Lab alongside a group of highly driven masters students from the Erasmus Faculty of History Culture and Communication (ESHCC) have come up with a social media campaign to engage students on this very topic, supported by the faculty. After all, we know so little about what diversity means to the youth. Working closely with young student film makers, comedians and with targeted mentoring and guidance by professional media people,this week ‘ Diversify ,’ this student led initiative has now gone live! Click here to follow the campaign and see what youth think about diversity through their own narratives, personal experiences and identities. What is astonishing is how honest these students have been on topics that are very sensitive and wa

Opinion piece: A case for the ‘boring’ classroom

Image
A case for the ‘boring’ classroom There is a growing disdain for the traditional classroom, but for a teacher, the blank walls can be a canvas to play with, thinks Payal Arora.

New Release: My UN Commissioned Report on Innovation in the ICT's in Education sector

Image
In February of 2016, I was approached by UNESCO to come up with a report to advise the UN Education Commission on the role of prizes in shaping innovation in the education sector. After months of research, and evaluation, I was thrilled to learn that the report made its way into the policy pathway. This paper was prepared for the International Commission on Financing Global Education. Basically, here is the executive summary for the report. If interested, click here to get access to the final report. The use of prizes to stimulate innovation in education has dramatically increased in recent years, but, to date, no organization has attempted to critically examine the impact these prizes have had on education. This report attempts to fill this gap by conducting a landscape review of education prizes with a focus on technology innovation in developing countries. This report critically analyses the diversity of education prizes to gauge the extent to which these new fund

Interview with Deutsche Welle's on mobile-technology and education in Africa

Image
I was recently interviewed by Deutsche Welle on the hype around mobile-technology and education in Africa for the article below: Why a mobile-technology revolution needs teachers Mobile tech is revolutionizing banking and farming in Africa. But when it comes to education, it's increasing the gap between rural and urban communities. The solution to this dilemma may surprise you...[read the rest here   ]

New Paper out on 'YouTube as the art commons' in the Digital Culture & Education Journal

Image
I am so proud of my recently graduated master students Jessica Verboom and Daria Gladysheva for successfully working together on this paper and getting it published in the Digital Culture and Education Journal. So far, in the last 5 years, I have co-published 4 articles with my students and I hope many more to come. Its good to see their work reaching the public as we are mainly targeting open access journals for wider readership. So this paper is about the phenomenon of museum communication through online video hostings, either by using YouTube or a customized platform. The videos uploaded by museums present a combination of educational and entertaining content depending on their objectives, attracting users to watch art content online. While the literature on uses and gratification is highly represented in media studies, few studies exist about the specific user motivations and gratifications of new media platforms in a museum context. Three types of users were identified

Romance with "self-directed" and "autonomous" learning as a design gaming solution for universal education

Image
Educational gaming is becoming big business and definitely seen as a solution to the chronic issues of poor/ absentee teachers in schools in poor and disadvantaged contexts, particularly in the developing world. Sugata Mitra and his Hole-in-the-Wall project inspired the director of SlumDog Millionaire and resulted in him winning the TED prize for innovation .  The Global XPrize for Education also holds a similar perspective of emphasizing how the youth need to be empowered by gaming with the assumption that they will teach themselves and don’t need to rely on others, especially bad teachers. But is there such a thing as 'self-directed' learning? Does this imply no intervention at all and that these gaming platforms fill the human gap? Do children make the best decisions for their own personal growth? When we talk about autonomous learning, are we talking about being independent of schooling as we know it? Are we saying its an institution that has failed our children

Arm Chair Activism: Serious Games usage by INGOs for Educational Change

Image
A new paper (PDF) that I co-authored with Sorina Itu on the analysis of serious games usage by INGOs as a means to foster virtual activism has just been published in the International Journal of Game-Based Learning . Sorina Itu deserves significant credit for this as she embarked on gathering data on which this paper is based on. Basically, this is about the battle between educators and entertainers specifically when it comes to gaming. This paper argues that the edutainment battleground has expanded to include actors outside formal schooling agencies, namely International Non-Governmental Organizations (INGOs) . These actors employ digital games with the aim to educate and activate towards specific social causes. These serious games are viewed to have tremendous potential for behavioral change through their interactive and persuasive aspects. This paper examines serious games deployed by certain prominent INGOs and analyzes the educative aspects of such new media platforms.

IDEAPLAY: New Media, Society & Change

Recently I was invited by the Department of Education at Michigan State University to give a public lecture and some interviews on how people learn to leisure and labor with new technologies in rural India. They did a wonderful job in capturing the interview through their multimedia portal IDEAPLAY , an excellent way to disseminate and share conversations that take place at this department. Below are the links for the interview: IDEAPLAY: Payal Arora on New Media, Society and Change  PART 1 PART 2 PART 3   PART 4 PART 5 Learning to leisure and labor with new technologies in rural India There is an intricate relationship between leisure, labor and learning. Much is revealed from eight-months of ethnographic fieldwork on computer-mediated social learning in rural India.  The role of educational institutions against informal learning spaces such as cybercafés in fostering digital engagements is explored. Issues of global knowledge constructions, plagiarism, and